Thursday, 12 December 2013

Check if a graph is bipartite/ determines whether it is possible to designate some of the wrestlers as good guys and the remainder as bad guys such that each rivalry is between a good guy and a bad guy.

Algorithm:
Perform as many BFS's as needed to cover all vertices. Assign all wrestlers whose distance is even as good guys and all wrestlers whose distance is odd to be bad guys.Then check each edge to verify that it goes from a good guy to a bad guy. 

O(V+E) : BFS using adjacency lists
O(V): designate a wrestler as good or bad
0(E): check edges.



Simpler implementation : Uses adjacency matrix.


// C++ program to find out whether a given graph is Bipartite or not
#include <iostream>
#include <queue>
#define V 4
using namespace std;
// This function returns true if graph G[V][V] is Bipartite, else false
bool isBipartite(int G[][V], int src)
{
    // Create a color array to store colors assigned to all veritces. Vertex
    // number is used as index in this array. The value '-1' of  colorArr[i]
    // is used to indicate that no color is assigned to vertex 'i'.  The value
    // 1 is used to indicate first color is assigned and value 0 indicates
    // second color is assigned.
    int colorArr[V];
    for (int i = 0; i < V; ++i)
        colorArr[i] = -1;
    // Assign first color to source
    colorArr[src] = 1;
    // Create a queue (FIFO) of vertex numbers and enqueue source vertex
    // for BFS traversal
    queue <int> q;
    q.push(src);
    // Run while there are vertices in queue (Similar to BFS)
    while (!q.empty())
    {
        // Dequeue a vertex from queue ( Refer http://goo.gl/35oz8 )
        int u = q.front();
        q.pop();
         // Find all non-colored adjacent vertices
        for (int v = 0; v < V; ++v)
        {
            // An edge from u to v exists and destination v is not colored
            if (G[u][v] && colorArr[v] == -1)
            {
                // Assign alternate color to this adjacent v of u
                colorArr[v] = 1 - colorArr[u];
                q.push(v);
            }
            //  An edge from u to v exists and destination v is colored with
            // same color as u
            else if (G[u][v] && colorArr[v] == colorArr[u])
                return false;
        }
    }
    // If we reach here, then all adjacent vertices can be colored with
    // alternate color
    return true;
}
// Driver program to test above function
int main()
{
    int G[][V] = {{0, 1, 0, 1},
        {1, 0, 1, 0},
        {0, 1, 0, 1},
        {1, 0, 1, 0}
    };
    isBipartite(G, 0) ? cout << "Yes" : cout << "No";
    return 0;
}
Time complexity: O(V^2) (BFS with adjacency matrix)
Better : O(V+E): BFS with adjacency list

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